A weapon slot that is one of the best is the knives for Spy. But when you're not avoiding, you're shooting, and there is an amazing amount of variety of weapons. It heavily encourages dodging instead of taking the hit, even as a slower class like the Heavy. A pivotal part of the game is how much damage everything does. And then comes the first-person shooter, and, damn are weapons. But the massive player count also lets you ease out a bit, and play whatever you want, adding to the casual atmosphere. This doesn't mean one extremely skilled player can't dominate an entire team, with enough luck. It's usually a harsh 12v12 (in Casual) fight out there, and so relying on your team is vital, especially for a Medic main. The second aspect of Team Fortress 2, is how team-based the game is. Every one of the nine classes is a blast to play, although I do definitely have my favourites. I might want to change my melee weapon for the specific type of game-mode or switch my medi-gun to one catered to my team. I'm a Medic main myself, and even within the confines of a class, there is so much variety to choose from. There are nine distinct classes, all of which with different personalities, although the game (thankfully) doesn't use this too much, except in the well-written banter, playstyles and weapons. Team Fortress 2 is a class-oriented, team-based, first-person shooter, and the key to the magic of the game is that it ticks all three criteria perfectly. No it's not dead, 11 years after its initial release, and it has been changed with hundred of updates over those years. Some of my greatest hours online in a video game have been in this game.
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